NSSM adds a wide variety of very hostile mobs, as well as new weapons, armours and foods. Moreover you can also try to disable the spawn particles that sometimes slows down the game. Not So Simple Mobs (C) 2016 NPX Team and Contributors, GPLv3. in "a" you can modify the "duck_explosion_direct" and the "duck_explosion" functions to decrease the number of ducks that are spawned every time the duckking shoots. Remember that the duckking its not going to shoot at you if you're far from him and you use for example bow and arrows to hit him Re: Mod Not So Simple Mobs 3. The 3.0 version of the mod features more than 50 different mobs. ![]() In October 2017, the NPX Team ceased to be active. Joined: Sun 11:11 am GitHub: taikedz IRC: DuCake In-game: DuCake Location: Scotland, UK. Not So Simple Mobs (NSSM) is a Minetest mod created by the NPX team to introduce more complex mobs into the game, for the purpose of increasing the difficulty of playing. in "a" as I said you can change its shoot_interval. Mod Releases Mod Not So Simple Mobs 3.0 nssm. Thank you for your advice, we are going to work on it to find a solution for the next release.įor now, if you want to speed up your game you can modify some parameters: The mod now contains more than 50 different mobs The biggest addition in this release is a new dimension called 'Morlendor' (available only if you use nssb also): We suggest that you play nssm with: - nssb (Not So Simple Buildings, our second mod that adds many blocks and Morlendor, the new dimension): - 3darmors (with which you can use nssm. I have a laptop with win10 64bit, 8ram i7 so my pc is not slow. That made my game could not handle them :-) ![]() The duckking, it spawning more and more ducks, it never ends (same with the scorpions if something keep killing them) Last edited by regor210 July 19th, 2012 at 07:12 PM.īefore running the line below to see what number you got.UjEdwin wrote:like a max number for mobs that is spawned by other mobs. 18 Next npx Member Posts: 164 Joined: Thu 9:17 pm In-game: npx Location: Turin, Italy Mod Not So Simple Mobs 3. $ cd celeron55-minetest-286edd4 (or similar) Mod Releases Mod Not So Simple Mobs 3.0 nssm 445 posts of 18. This mod relies heavily on the features in TenPlus1s mobsredo, which is developed independently. Mine was celeron55-minetest-02fb912 so I ran $ cd celeron55-minetest-02fb912 For the 3.0 we have made only a new mob for the default biomes, the Felucco that will populate the savannah biome. ![]() The portals for the new world will spawn thanks to nssb function of spawning for the buildings. You will only need to use sudo on the first line under Install dependencies.īefore running the line below to see what number you got. Re: Mod Not so simple mobs v2.4 nssm by npx » Sun 10:25 pm. Does such a mod even exist yet Note: Repixture has only 5 mobs currently so I dont care if I have to re-implement those 5 mobs. x) and the texture to the mobs mod and added in code to add the dragon mob, however only the dragon's claw shows in the game, the rest of the model is. I have made the model, animated it, and gave it a simple texture. This must be installed and running for mobs to work. I am working on making a dragon mob using Simple Mob's api, but I am having problems doing so. Ideally the mob mod would be in a stable / non-experimental stage as well, so no bugs, please. The API itself is a standalone mod which players can use to add their own mobs to the world through mob-packs. Then cut and paste the commands you want to run into the terminal window one line at a time minus the $. A mob mod like Mobs Redo is out of question, it hardcodes way too much. To open a terminal press ctrl+alt+t all at the same time. Three things you need to know to compile the game. ![]() If you use GNU/Linux/Ubuntu you will have to compile Minetest 4.0 from source, not too hard using the Debian/Ubuntu instructions. No version of Minetest is what I would call stable 3.0 or 4.0.
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